Geomancer: Not the most popular choice of magical schools, but still incredibly powerful, you'll harness the elements of oil and poison to fight off your enemies and gain extra Poison and Earth damage by 5%.Moreover, you'll get to learn higher-level Huntsman skills. Huntsman: High ground is key for a Wayfarer, and leveling up Huntsman grants you +5% damage when you shoot from a high ground spot.Ranged: This will up your damage with ranged weapons by 5% each time you level it up, and your Critical Chance by 1%.There's quite a bit of freedom here to do as you please, but going the way the game intended a Wayfarer to be played, you'll want to ensure you distribute your ability points between these four options.